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use g_code::{
command,
emit::Token,
parse::{ast::Snippet, token::Field},
};
/// Whether the tool is active (i.e. cutting)
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum Tool {
Off,
On,
}
impl std::ops::Not for Tool {
type Output = Self;
fn not(self) -> Self {
match self {
Self::Off => Self::On,
Self::On => Self::Off,
}
}
}
/// The distance mode for movement commands
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum Distance {
Absolute,
Relative,
}
impl std::ops::Not for Distance {
type Output = Self;
fn not(self) -> Self {
match self {
Self::Absolute => Self::Relative,
Self::Relative => Self::Absolute,
}
}
}
/// Generic machine state simulation, assuming nothing is known about the machine when initialized.
/// This is used to reduce output GCode verbosity and run repetitive actions.
#[derive(Debug)]
pub struct Machine<'input> {
pub(crate) tool_state: Option<Tool>,
pub(crate) distance_mode: Option<Distance>,
pub(crate) tool_on_action: Option<Snippet<'input>>,
pub(crate) tool_off_action: Option<Snippet<'input>>,
pub(crate) program_begin_sequence: Option<Snippet<'input>>,
pub(crate) program_end_sequence: Option<Snippet<'input>>,
}
impl<'input> Machine<'input> {
/// Output gcode to turn the tool on.
pub fn tool_on<'a>(&'a mut self) -> Vec<Token> {
if self.tool_state == Some(Tool::Off) || self.tool_state == None {
self.tool_state = Some(Tool::On);
self.tool_on_action
.iter()
.flat_map(|s| s.iter_fields())
.map(|f: &Field| Token::from(f))
.collect()
} else {
vec![]
}
}
/// Output gcode to turn the tool off.
pub fn tool_off<'a>(&'a mut self) -> Vec<Token> {
if self.tool_state == Some(Tool::On) || self.tool_state == None {
self.tool_state = Some(Tool::Off);
self.tool_on_action
.iter()
.flat_map(|s| s.iter_fields())
.map(|f: &Field| Token::from(f))
.collect()
} else {
vec![]
}
}
pub fn program_begin<'a>(&'a self) -> Vec<Token> {
self.program_begin_sequence
.iter()
.flat_map(|s| s.iter_fields())
.map(|f: &Field| Token::from(f))
.collect()
}
pub fn program_end<'a>(&'a self) -> Vec<Token> {
self.program_end_sequence
.iter()
.flat_map(|s| s.iter_fields())
.map(|f: &Field| Token::from(f))
.collect()
}
/// Output absolute distance field if mode was relative or unknown.
pub fn absolute(&mut self) -> Vec<Token> {
if self.distance_mode == Some(Distance::Relative) || self.distance_mode == None {
self.distance_mode = Some(Distance::Absolute);
command!(AbsoluteDistanceMode {}).as_token_vec()
} else {
vec![]
}
}
/// Output relative distance field if mode was absolute or unknown.
pub fn relative(&mut self) -> Vec<Token> {
if self.distance_mode == Some(Distance::Absolute) || self.distance_mode == None {
self.distance_mode = Some(Distance::Relative);
command!(RelativeDistanceMode {}).as_token_vec()
} else {
vec![]
}
}
}