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use g_code::{command, emit::Token, parse::ast::Snippet};
/// Whether the tool is active (i.e. cutting)
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum Tool {
Off,
On,
}
impl std::ops::Not for Tool {
type Output = Self;
fn not(self) -> Self {
match self {
Self::Off => Self::On,
Self::On => Self::Off,
}
}
}
/// The distance mode for movement commands
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum Distance {
Absolute,
Relative,
}
impl std::ops::Not for Distance {
type Output = Self;
fn not(self) -> Self {
match self {
Self::Absolute => Self::Relative,
Self::Relative => Self::Absolute,
}
}
}
/// Generic machine state simulation, assuming nothing is known about the machine when initialized.
/// This is used to reduce output "G-Code verbosity and run repetitive actions.
#[derive(Debug, Default, Clone)]
pub struct Machine<'input> {
supported_functionality: SupportedFunctionality,
tool_state: Option<Tool>,
distance_mode: Option<Distance>,
tool_on_action: Vec<Token<'input>>,
tool_off_action: Vec<Token<'input>>,
program_begin_sequence: Vec<Token<'input>>,
program_end_sequence: Vec<Token<'input>>,
}
#[derive(Debug, Default, Clone)]
pub struct SupportedFunctionality {
/// Indicates support for G2/G3 circular interpolation.
///
/// Most modern machines support this. Old ones like early MakerBot 3D printers do not.
pub circular_interpolation: bool,
}
impl<'input> Machine<'input> {
pub fn new(
supported_functionality: SupportedFunctionality,
tool_on_action: Option<Snippet<'input>>,
tool_off_action: Option<Snippet<'input>>,
program_begin_sequence: Option<Snippet<'input>>,
program_end_sequence: Option<Snippet<'input>>,
) -> Self {
Self {
supported_functionality,
tool_on_action: tool_on_action
.map(|s| s.iter_emit_tokens().collect())
.unwrap_or_default(),
tool_off_action: tool_off_action
.map(|s| s.iter_emit_tokens().collect())
.unwrap_or_default(),
program_begin_sequence: program_begin_sequence
.map(|s| s.iter_emit_tokens().collect())
.unwrap_or_default(),
program_end_sequence: program_end_sequence
.map(|s| s.iter_emit_tokens().collect())
.unwrap_or_default(),
..Default::default()
}
}
pub fn supported_functionality(&self) -> &SupportedFunctionality {
&self.supported_functionality
}
/// Output gcode to turn the tool on.
pub fn tool_on(&mut self) -> Vec<Token<'input>> {
if self.tool_state == Some(Tool::Off) || self.tool_state == None {
self.tool_state = Some(Tool::On);
self.tool_on_action.clone()
} else {
vec![]
}
}
/// Output gcode to turn the tool off.
pub fn tool_off(&mut self) -> Vec<Token<'input>> {
if self.tool_state == Some(Tool::On) || self.tool_state == None {
self.tool_state = Some(Tool::Off);
self.tool_off_action.clone()
} else {
vec![]
}
}
/// Output user-defined setup gcode
pub fn program_begin(&self) -> Vec<Token<'input>> {
self.program_begin_sequence.clone()
}
/// Output user-defined teardown gcode
pub fn program_end(&self) -> Vec<Token<'input>> {
self.program_end_sequence.clone()
}
/// Output absolute distance field if mode was relative or unknown.
pub fn absolute(&mut self) -> Vec<Token<'input>> {
if self.distance_mode == Some(Distance::Relative) || self.distance_mode == None {
self.distance_mode = Some(Distance::Absolute);
command!(AbsoluteDistanceMode {}).into_token_vec()
} else {
vec![]
}
}
/// Output relative distance field if mode was absolute or unknown.
pub fn relative(&mut self) -> Vec<Token<'input>> {
if self.distance_mode == Some(Distance::Absolute) || self.distance_mode == None {
self.distance_mode = Some(Distance::Relative);
command!(RelativeDistanceMode {}).into_token_vec()
} else {
vec![]
}
}
}