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103 lines
3.1 KiB
103 lines
3.1 KiB
use crate::gcode::*;
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//// Direction of the machine spindle
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#[derive(Clone, PartialEq, Eq)]
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pub enum Direction {
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Clockwise,
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Counterclockwise,
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}
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/// Whether the tool is active (i.e. cutting)
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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pub enum Tool {
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Off,
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On,
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}
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/// The distance mode for movement commands
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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pub enum Distance {
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Absolute,
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Relative,
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}
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/// Generic machine state simulation, assuming nothing is known about the machine when initialized.
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/// This is used to reduce output GCode verbosity and run repetitive actions.
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#[derive(Debug)]
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pub struct Machine {
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tool_state: Option<Tool>,
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distance_mode: Option<Distance>,
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tool_on_action: Vec<Command>,
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tool_off_action: Vec<Command>,
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program_begin_sequence: Vec<Command>,
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program_end_sequence: Vec<Command>,
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}
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impl Machine {
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/// Create a generic machine, given a tool on/off GCode sequence.
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pub fn new(
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tool_on_action: Vec<Word>,
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tool_off_action: Vec<Word>,
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program_begin_sequence: Vec<Word>,
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program_end_sequence: Vec<Word>,
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) -> Self {
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Self {
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tool_state: None,
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distance_mode: None,
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tool_on_action: CommandVecIntoIterator::from(tool_on_action).collect(),
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tool_off_action: CommandVecIntoIterator::from(tool_off_action).collect(),
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program_begin_sequence: CommandVecIntoIterator::from(program_begin_sequence).collect(),
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program_end_sequence: CommandVecIntoIterator::from(program_end_sequence).collect(),
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}
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}
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}
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impl Machine {
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/// Output gcode to turn the tool on.
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pub fn tool_on(&mut self) -> Vec<Command> {
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if self.tool_state == Some(Tool::Off) || self.tool_state == None {
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self.tool_state = Some(Tool::On);
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self.tool_on_action.clone()
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} else {
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vec![]
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}
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}
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/// Output gcode to turn the tool off.
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pub fn tool_off(&mut self) -> Vec<Command> {
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if self.tool_state == Some(Tool::On) || self.tool_state == None {
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self.tool_state = Some(Tool::Off);
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self.tool_off_action.clone()
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} else {
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vec![]
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}
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}
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pub fn program_begin(&self) -> Vec<Command> {
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self.program_begin_sequence.clone()
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}
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pub fn program_end(&self) -> Vec<Command> {
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self.program_end_sequence.clone()
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}
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/// Output relative distance field if mode was absolute or unknown.
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pub fn absolute(&mut self) -> Vec<Command> {
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if self.distance_mode == Some(Distance::Relative) || self.distance_mode == None {
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self.distance_mode = Some(Distance::Absolute);
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vec![command!(CommandWord::AbsoluteDistanceMode, {})]
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} else {
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vec![]
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}
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}
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/// Output absolute distance field if mode was relative or unknown.
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pub fn relative(&mut self) -> Vec<Command> {
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if self.distance_mode == Some(Distance::Absolute) || self.distance_mode == None {
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self.distance_mode = Some(Distance::Relative);
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vec![command!(CommandWord::RelativeDistanceMode, {})]
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} else {
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vec![]
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}
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}
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}
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