@ -9,22 +9,22 @@ I often take virtual streams and provide them physical facilities to exaggerate
I am equally uncomfortable coding in C, C++, Rust, Javascript, Typescript, Coffeescript, Python, Piet, Basic, Hypercard, and Bash.
I am equally uncomfortable coding in C, C++, Rust, Javascript, Typescript, Coffeescript, Python, Piet, Basic, Hypercard, and Bash.
I painted a simple [echo program](images/piet.png) and could very easily see myself holed up for the winter just with canvas and wine.
I painted a simple [echo program](images/piet.png) and could very easily see myself holed up for the winter just with canvas and wine.
Some communities I'm a part of and love include [the school for poetic computation](sfpc.io), [~~hacker school~~ recurse center](recurse.com), [woodbine](woodbine.nyc), [arthackday](arthackday.net), [the medialab at the met](http://www.metmuseum.org/about-the-museum/museum-departments/office-of-the-director/digital-media-department/digital-underground/posts/2013/introducing-the-media-lab), and [itp camp](http://itp.nyu.edu/camp2014/). If you are interested in chatting about any of these, please reach out!
Some communities I'm a part of and love include [the school for poetic computation](//sfpc.io), [~~hacker school~~ recurse center](//recurse.com), [woodbine](//woodbine.nyc), [arthackday](//arthackday.net), [the medialab at the met](//www.metmuseum.org/about-the-museum/museum-departments/office-of-the-director/digital-media-department/digital-underground/posts/2013/introducing-the-media-lab), and [itp camp](//itp.nyu.edu/camp/). If you are interested in chatting about any of these, please reach out!
<h3>Fullstack Engineer at <ahref="https://reaktor.com">Reaktor</a></h3>
<h3>Fullstack Engineer at <ahref="//reaktor.com">Reaktor</a></h3>
<div>September 2019 - Present</div>
<div>September 2019 - Present</div>
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<h3>Founder of <ahref="https://baculus.co">Baculus</a></h3>
<h3>Founder of <ahref="//baculus.co">Baculus</a></h3>
<div>August 2018 - August 2019</div>
<div>August 2018 - August 2019</div>
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<h3>Technical Consultant for <ahref="https://smalldata.industries">Small Data Industries</a></h3>
<h3>Technical Consultant for <ahref="//smalldata.industries">Small Data Industries</a></h3>
<div>October 2018 - August 2019</div>
<div>October 2018 - August 2019</div>
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@ -49,9 +49,9 @@
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<h3>Fullstack Freelance Engineer for <ahref="https://micahwalter.studio">Micah Walter Studio</a></h3>
<h3>Fullstack Freelance Engineer for <ahref="//micahwalter.studio">Micah Walter Studio</a></h3>
<div>September 2017 - June 2018</div>
<div>September 2017 - June 2018</div>
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@ -59,9 +59,9 @@
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<h3>Software Engineer for <ahref="https://etsy.com">Etsy</a></h3>
<h3>Software Engineer for <ahref="//etsy.com">Etsy</a></h3>
<div>December 2015 - August 2017</div>
<div>December 2015 - August 2017</div>
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<h3>Freelance Developer for <ahref="http://www.bgc.bard.edu/gallery/gallery-at-bgc/the-interface-experience.html">Bard Graduate Center</a></h3>
<h3>Freelance Developer for <ahref="//www.bgc.bard.edu/gallery/gallery-at-bgc/the-interface-experience.html">Bard Graduate Center</a></h3>
<div>September 2014 - July 2015</div>
<div>September 2014 - July 2015</div>
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<h3>Freelance Developer for <ahref="http://www.rockwellgroup.com/">Lab@Rockwell</a>, <ahref="http://www.fakelove.tv/work/exhibit-growth">Fake Love</a></h3>
<h3>Freelance Developer for <ahref="//www.rockwellgroup.com">Lab@Rockwell</a>, <ahref="//www.fakelove.tv/work/exhibit-growth">Fake Love</a></h3>
<div>October 2013 - October 2014</div>
<div>October 2013 - October 2014</div>
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<h3>Media Technology Developer at <ahref="http://www.metmuseum.org/about-the-museum/museum-departments/office-of-the-director/digital-media-department/medialab">Metropolitan Museum of Art</a></h3>
<h3>Media Technology Developer at <ahref="//www.metmuseum.org/about-the-museum/museum-departments/office-of-the-director/digital-media-department/medialab">Metropolitan Museum of Art</a></h3>
<div>February 2012 - August 2014</div>
<div>February 2012 - August 2014</div>
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<div>Previous experience available on request</div>
<div>Previous experience available on request</div>
<li>Participant. Created a custom NES/famicom controller (in C and arduino) that could playback emulator speedruns on real hardware, build the basics of a blockchain client in rust, and learned a bit about networking layers with an online MOOC.
<li>Participant. Created a custom NES/famicom controller (in C and arduino) that could playback emulator speedruns on real hardware, build the basics of a blockchain client in rust, and learned a bit about networking layers with an online MOOC.
<li>Researched and built <ahref="https://github.com/living-room">a programmable room</a>, including tools to introduce interactivity in a physical space.
<li>Researched and built <ahref="//github.com/living-room">a programmable room</a>, including tools to introduce interactivity in a physical space.
<li>Programmed C/C++/openFrameworks computer vision tools, and a node.js db/event queue to allow others to contribute new sensors and visualizers.
<li>Programmed C/C++/openFrameworks computer vision tools, and a node.js db/event queue to allow others to contribute new sensors and visualizers.
</ul>
</ul>
<h3><ahref="http://sfpc.io">School for Poetic Computation</a></h3>
<h3><ahref="//sfpc.io">School for Poetic Computation</a></h3>
<p>Programmed and painted a <ahref="http://www.dangermouse.net/esoteric/piet.html">piet</a> program whose source code is just a bitmap. Built a <ahref="https://github.com/jedahan/pagesounds">network sonifier</a> to make it easier to understand what is going on with your machine and the rest of a local network. Made a collaborative light drawing robot out of an old pen plotter</p>
<p>Programmed and painted a <ahref="//www.dangermouse.net/esoteric/piet.html">piet</a> program whose source code is just a bitmap. Built a <ahref="https://github.com/jedahan/pagesounds">network sonifier</a> to make it easier to understand what is going on with your machine and the rest of a local network. Made a collaborative light drawing robot out of an old pen plotter</p>
<p>Created a <ahref="https://hackaday.io/project/7002-autones-zero-player-nesfamicom">0-Player Famicom</a> that played back speedruns on an unmodified famicom/NES using an arduino as a fake controller.
<p>Created a <ahref="//hackaday.io/project/7002-autones-zero-player-nesfamicom">0-Player Famicom</a> that played back speedruns on an unmodified famicom/NES using an arduino as a fake controller.
<p>Built a game of <ahref="http://events.ccc.de/camp/2011/wiki/BadgeAssassin">assassin</a> at <ahref="http://events.ccc.de/camp/2011">CCC</a> using the <ahref="http://r0ket.badge.events.ccc.de/">camp badges</a> radio as local radar, confused all nonparticipants.</p>
<p>Built a game of <ahref="//events.ccc.de/camp/2011/wiki/BadgeAssassin">assassin</a> at <ahref="//events.ccc.de/camp/2011">CCC</a> using the <ahref="http://r0ket.badge.events.ccc.de/">camp badges</a> radio as local radar, confused all nonparticipants.</p>
<p>Creation of <ahref="#">multiplayer synth</a> - a network/phone-controlled motors and relays using OSC and arduinos</p>
<p>Creation of <ahref="#">multiplayer synth</a> - a network/phone-controlled motors and relays using OSC and arduinos</p>
<p>Captured <ahref="http://islandlabs.org/space">photography of space</a> and the tri-state area and captured the curvature of the earth from 34,000m with off-the-shelf hardware</p>
<p>Captured <ahref="//islandlabs.org/space">photography of space</a> and the tri-state area and captured the curvature of the earth from 34,000m with off-the-shelf hardware</p>
<p>Packaged around 100 applications for the <ahref="http://exherbo.org/">exherbo linux</a> distribution, contributing to user documentation</p>
<p>Packaged around 100 applications for the <ahref="//exherbo.org/">exherbo linux</a> distribution, contributing to user documentation</p>
<p>Built API to access live position tracking of thousands of attendees as part of the <ahref="http://amd.hope.net">AMD at HOPE</a> team, during a three-day conference. Enabled developers to create games on the platform</p>
<p>Built API to access live position tracking of thousands of attendees as part of the <ahref="//amd.hope.net">AMD at HOPE</a> team, during a three-day conference. Enabled developers to create games on the platform</p>